STATEFALL SECOND EDITION

Design is subject to change.

2 player competitive strategy.
Target playtime: 20 minutes.

Assume supreme command. It’s your mission to both mobilize and to make strategic decisions for the units at your disposal.


Shape the battlefield by anticipating your enemy, while remembering to protect your own economy and thusly your ability to mobilize the reinforcements that you need.


Secure control over the state!

Price: TBA

BRIGADE COMMAND

Highly recommended for new players to start out with this curated selection of units.

Using only Brigade Command allow for a smooth learning curve before a proper challenge.

TANK (Ground Attack Unit) Example.

• May attack all enemies along one straight line where the endpoint was allied before attacking.

Any additional allies along the line may be bypassed.

• Mobilization cost: 2

DIVISION COMMAND

This is the way Statefall is intended to be played, with all units available for mobilization. You will need to consider far more scenarios and possibilities but the estimated playtime remain more or less unchanged.

FIGHTER (Air Attack Unit) Example.

• May attack 1 enemy within a 2 tile range

• Mobilization cost: 4

INFANTRY (Ground Attack Unit) Example.

• May attack 2 adjacent enemies OR 1 adjacent enemy + 1 additional enemy adjacent to the previous attack

• Mobilization cost: 2

BATTLE SEQUENCE

Either commit one unit to the battlefield every turn, or accumulate more funds.

The game is over when all regions of the battlefield has been clamied.

Each unit give +1 point. Control units may give additional points if certain requirements are met.

Most points win!